First Events

Thursday, 16 August 2018

Event:14th January 2018

Previous: 23rd December 2017
Next: 18th February 2018

Outward bound
In my last journal entry i have almost single-handedly saved the party and ship from an attack from ghostly pirates, however in doing so, i had become exhausted and nearly drowned. Fortunately the team pulled me back above the waves through the power of magic.

We are transporting an evil book, the Tome of Abraxus to the Scrivenor for safe keeping on his lonesome Island. The Island was once a prison. Whomsoever they placed upon this Isle, it was clear that this is where they wanted them to stay. Eventually we spot the isle and the dark Tower that sits upon the bleak rock. As we approach, we can see that the Isle is bound by Cliffs, with only a small inlet for a harbour. The harbour is solidly constructed, but we are not to be alone. There is another ship here. A longship with a sail with a horned lion emblem and a demonic figure head at its fore.

Tol Duru remains on the ship to safeguard our escape, whilst we venture inland. 

Off water, onto earth
As we walk inland it is evident that this rock holds no welcome, as I am once again needed to save the party as we are attached by Yeff hounds.

Emirikol is once again uncertain of whom he is, this time claiming to be Calipite, a manically depressed elf who can see no joy in the world around him. i am starting to worry that he is depressed.

The spot on my hand has grown and is now looking like a Dragon.

We find a corpse of a previously possessed humanoid wearing a uniform with iconography similar to the image on the sail. I don't want to jump to conclusions here, but maybe they were not welcome! We also find a body of an Assimar, who we are able to bring back to life through a charge on the Wand. He is called Karimar (keeper of cells). he tells us that the Scrivenor was betrayed by "Salam", once his right hand man.

We don the white robes of the Assimars and are scattered as we dress. Suddenly a Goat Demon tears its way through the body of Karimar as he stands near Garrett, and before we can blink he is joined by another Demonic Goat. We need to fight again, working with Garrett I am able to save the party again. 

Off earth, onto Stone
We climb the stairs at the base of the tower, then ascend further on a magic disc. Cool. As we climb, it is clear t that the tower splits into two separate upper turrets, with a bridge between. I need to kill four flying Demons of a tiny size which attack as we cross the bridge.

A meeting of Salam and Scrivenor
As we enter the second tower we are met by Salam, a great big Demonic beast. We enter into combat and are joined by the Scrivenor who fights at our side. The Scrivenor slays the beast.

A revealing and a giving
The Scrivenor tells me that the black spot is a Dragon mark, a curse obtained from stealing dragon treasure. I can remove the mark and the curse through actions of god. If I fail to remove it then it will kill me.

We pass over the Tome of Abraxus to the mage, who tells us that Marta Mooley has recovered the Rod of Bamfur and is going to raise an army. We must recover this item and bring it back to him.

He tells that Racasar are shape changers. We will defeat them easier if we use Goodly weapons, however they can detect thoughts and are resistant to spells.

A plan...
We should go to San-Cho-Dumi. We should take the Longboat, get it repaired and hire a crew. then we can go to the Shrine of Marta Mooley which is located in the Jungle in the Durzar region.

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