First Events

Sunday, 12 August 2018

Event: 26th November 2017

Previous: 29th October 2017
Next: 23rd December 2017

We awake in the "Demon and Silversmith", a relatively nice little inn in San-Cho-Dumi as we await the "Grief of Lust" to be readied for our journey onwards to the Scivenors tower. My sleep is becoming more disturbed recently and I cannot help by notice that the mark in the palm of my hand has been growing over time from what looked at first like a small blemish. Now it appears as half a moon with a disturbance about its middle. I cannot let this rest and must uncover what this mark represents.

We meet a priest
I travel to a church to meet a battlepriest called "Severize". When entering the church it is obvious to me that the building has more "security" posted at its entrance than would appear normal for a church of its kind. Regardless, I meet with Severize, who informs me that the mark may be a "dragon mark" and although he knows little of such things he knows of a man who may have knowledge. He speak of one called the Scrivenor. How strange that we are traveling there now. Maybe the gods are looking out for me after all. He tells that the Scrivenor generally looks after evil magic for the protection of others. 

Severize asks for a favor in return for this information. He tells of an Elvan family that are in need of help. He tells that members of the family have gone missing in mysterious circumstances. When we quiz him, he tells of the Nephew "Fendrail" a young elf who has a relationship with a girl called Muze Alleinia. Anyhow, this Fendrail appears to have gone off for a routine search with the "Rat Patrol". However he never returned. Severize suggests that Fendrail bodyguard (Oristaff) may know more than he has told the family. Oristaff can be found hanging around the slum district and is known to frequent an Inn called "Grace of the Sea".

Whilst talking with Severize I am attracted to a picture that hangs on the wall of his room. It is of a ship blown by what appears to be magical wind.

When we find the "Grace of the Sea" we also find Oristaff. He tells that the couple may have fallen in with local band of brigands know as the "Ratamatar" led by a ruffian called "Nogrim Matter". 

There follows a falling out in our group to establish who is our leader. They decide to resolve the matter by having an arm wrestling competition. Well boys will be boys! I could have won, but I have allowed the boys to keep their pride and one of them win.

Tol Dorru lets the stress of leadership go to his head by attacking a lady with a halfling servant.

Rogue Theature
We go in search of the Ratamatar group by entering what appears to be the doggiest place in this slum. It is a building called the "Rouge Theatre". This was evidently once an music hall, but now appears to have fallen into disrepair. It is the home of various groups of ne'er do wells. As we enter we are met by the strangest of creatures "Oulleshia". She has heard of Fendrail and believes that he was occupied with thoughts of hunting Wyvern. Oulleshia takes us to she Nogrim who may know more. 

Nogrim tells of an abandoned tannery surrounded by a 6' high fence district where it is rumoured the dead walk the earth. He suggests that we try looking here. 

The Tannery
It is easy to find the building for it is indeed surrounded by a tall fence and then within this a graveyard surrounds the creaking old tannery. It appears that someone has taken advantage of cheap land when looking for a home for their building, but the enterprise appears to have failed some time ago. 

We walk through the graveyard and are attacked by a rotten dog, then a necromanter, spiders and more Zombie dogs. I am killed whilst fighting bravely, but the remainder of the party are able to resurrect me. My clothes are burnt in the fight, but Oulleshia is able to offer me some of her spares. maybe a little more colourful than what I would normally wear, but a very kind act regardless. 

The party tell me that after I died they found the remaining members of the rat patrol cacooned in spider webs. They manage to find both Fendrail and his girl, albeit that Fendrail was badly burned. 

Under guidance from Tol Durru, the party elect to burn down the tannery. Little did they know of the explosives hidden within the building. The explosion shakes most of the city and leaves a massive crater where once stood the graveyard, tannery and all.

Aftermath
The party send the couple on their way. Little did we know that Fendrail was possessed and as a result of us freeing him, he went upon a huge killing spree before he is eventually caught. His fiance is able to escape.

Whoops.

Seversize again
Seversixe comes to see us and brings along his boss "Sabay-Necotta" warden of the council of "secuma-Demuni". he gives us thanks for the defeat of the Necromancer and gives us the deeds to a fort within the city. He offers to train the team as "Squires of the Trident".

Amiracle calls us to a workshop where he has carved runes into a bow made from the wood from the Lamellia tree we found south of Cerius Cerial. He has carved runes into the bow which enables Garret to share skills with the Bow. Sounds fancy!


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